Call
for Works, Contributions
and Opportunities
The AUDIENCE project
envisages new research/development
fronts, oriented to
the conception of inovative
solutions for production
and reproduction of
multichannel spatial
audio in multi-platforms,
with opportunities to
new research members
and partners. Find below
current work and contributions
calls and opportunities.
Institutional
Partnership Calls and
Opportunities
- We seek industrial
partner, company or
research/development
center with integrable
solutions or interest
in development in:
- wired or wireless
multichannel digital
audio distribution,
and
- acoustic simulators
to create artificial
ambience
- We seek software-houses
and audio software
producers oriented
to the audio/video
markets interested
in integrating their
solutions for audio
processing, capture,
rendering and multichannel
sound with the AUDIENCE
3D sound architecture,
to create new products.
For further information
and submissions, please
send email to the project
coordinator.
Call for Colaborators
and Post-Graduate Students
There are opportunities
for colaborators, professional
and students interested
in Internship or Scientific
Initiation programs,
and Post-Graduate studies,
for research and development
activities in the following
areas:
- electronic engineering
(design and development
for digital audio
distribution, multichannel
DA convertion, multichannel
amplifiers, RF-based
multichannel distribution),
- computer science
(new patches for complex
audiovisual scenes
in immersive VR, performance
and code optimization,
surround sound codecs
and transcoders, development
of stand-alone AUDIENCE
modules/engines, interoperability
and communication
architectures for
software modules/components,
plugins (VST) development),
- music, (new control
paradigms based on
expressive/musical
gestures capture,
multichannel recording
oriented and self-adjustable
to specific orchestration,
orchestration/instrumentation-oriented
equalization, new
orchestral composition,
multichannel musical
production),
- acoustics (engineering
and architecture)
(new projects for
immersive reproduction
in theaters, auralization
auto-adaptation to
environment, acoustic
measurements for the
environmental sound
processing and reproduction
systems calibration,
high density loudspeaker
arrays design),
- audio engineering
(new projects for
studio operation integrating
to AUDIENCE architecture,
AUDIENCE applications
for phonographic studios,
system design for
consumer and professional
2D/3D audio),
- radio and TV (projects
for multichannel capture
and production, microphone
systems, broadcast
and consume of new
interactive programmes
oriented to new paradigms
for media consume
and immersive audiovisual
entertainment).
For further information
and submissions, please
send email to the project
coordinator.
Call for software
and audio products for
integration
Opportunity to agregate
research/development
groups and external
researchers with developments
in software, prototypes
or solutions in the
areas of spatialization,
computer music, sound
simulation, digital
audio processing, codecs,
audio applications and
systems, software for
surround recording and
reproduction and for
2D/3D audio, for joint
activities focused on:
- the incorporation
of new functionalities
and blocks into the
AUDIENCE platform,
by integrating new
modules and techniques
(software/algorithms),
solutions, tools and
APIs which implement
defined functions
in AUDIENCE layers,
such as:
- acoustic simulators
and acoustic scene
renderers,
- MIDI-controlled
sound synth, MPEG-based
or free/open source-based
multichannel audio
encoders, decoders
and processors
(effects insertion),
etc.
- tests of the AUDIENCE
(hw+sw) in real applications
(environment auralization,
specialized auditory
projects, complex
audiovisual virtual
scene auralization,
games and 2D/3D audio-based
entertainments)
- the research and
new developments,
institutional projects,
international colaboration,
and integration of
AUDIENCE into other
frameworks and projects.
For further information
and submissions, please
send email to the project
coordinator.
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