Scientific
and Technological Production
Literature
-
AUDIENCE FAQ (under
construction)
- Published Papers:
- FARIA, R. R. A.
"Auralização
em ambientes audiovisuais
imersivos".
Tese de Doutorado.
Engenharia Sistemas
Eletrônicos,
Escola Politécnica
da USP. São
Paulo, 2005.
- FARIA, R. R. A.;
ZUFFO, J. A. "An
auralization engine
adapting a 3 image
source acoustic model
to an Ambisonics coder
for immersive virtual
reality". In:
AES 28th International
Conference (The Future
of Audio Technology
– Surround and
Beyond), 2006, Pitea,
Sweden. Proceedings.
2006. p. 157-166.
- THOMAZ, L. F.; FARIA,
R. R. A.; ZUFFO, M.
K.; ZUFFO, J. A. "Orchestra
spatialization using
the AUDIENCE engine".
In: ICMC 2006 (International
Computer Music Conference),
2006, New Orleans.
Proceedings. 2006.
- FARIA, R. R. A.
et al. "Improving
spatial perception
through sound field
simulation in VR"
. In: VECIMS 2005
- IEEE Conference
on Virtual Environments,
Human-Computer Interfaces
and Measurement Systems,
2005, Giardini Naxos,
Italy. Proceedings.
2005. p.103-108.
- THOMAZ, L. F.; FARIA,
R. R. A.; ZUFFO, M.
K.; ZUFFO, J. A. "Experimentações
de espacialização
orquestral sobre a
arquitetura AUDIENCE".
In: 4th AES Brazil
Conference/10th AES
Brazil National Convention,
São Paulo,
2006. Proceedings.
2006. p.72-77.
- FARIA, R. R. A.
et al. "AUDIENCE
- Audio Immersion
Experiences in the
CAVERNA Digital".
In: SBCM 2005 - The
10th Brazilian Symposium
on Computer Music
(Current Frameworks
for Music Information
Representation), 2005,
Belo Horizonte. Proceedings.
2005. p.106-117.
- White paper: “AUDIENCE
– Novas fronteiras
para a produção
e consumo de Áudio
Imersivo”
(website pdf version)
Software
Distributions
- AUDIENCE
VR (distribution
adapted for usage
with 3D visualization
in VR, based on PD
patches and executable
externals). Distribution
in continuous development,
oriented to integration
to navigation appliations;
employs Ambisonics
as spatial codec.
- OPEN
AUDIENCE v.1.0
(open distribution
in development, based
on PD patches and
executable externals).
Distribution in colaborative
development, open.
Project
incubated at FAPESP
incubator .
Both distributions
aim at packet enhancements,
widening application
areas, and developing
new functionalities,
such as: distributed
auralization processing
(distributing auralization
tasks among computers),
AUDIENCE distributions
for easy installation,
easy patch creation
and edition, modules
for stand-alone or command-line
calls, binaural individual
auralization, wave-field
synthesis-based auralization,
etc.).
All distributions possess
blocks capable of simulating
acoustic environments
(acoustic simulators),
of encoding sound field
in space (spatial
encoders), of decoding
and generating individual
channels/outputs for
each loudspeaker used
in the chosen configuration
(spatial decoders).
Builts are based on
the PD visual programming
platform (Pure
Data).
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